Course Overview
- Instructor: Bae Mincheon (Live Tech / Console Contents Engineer at PUBG Studios with experience across PC and console optimization).
- Core Objective: Demystifying the high barrier of entry into Unreal Engine programming. The course guides beginner developers through building a functional single-player FPS game, transitioning from Blueprints to native C++ code.
- Format: 27 lessons, totaling 22 hours and 49 minutes of content.
Key Learning Areas
- Blueprint Foundation: Implementing 7 core FPS mechanics including shooting, reloading, aiming (ADS), sprinting, weapon swapping, laser sights, and scoring/ranking systems.
- Animation Integration: Learning animation state machines and retargeting to create natural character movements.
- C++ Porting & Refinement: Taking the systems built in Blueprints and rewriting (porting) them into C++ to understand standard Unreal Engine programming structures.
- Production Essentials: Setting up user convenience features (e.g., in-game settings configuration), deployment/distribution of the project, and using version control systems (Git/TortoiseGit) alongside real-world debugging methods.
Targeted Audience
- Beginners looking for a highly structured, practical entry point into Unreal Engine 5.
- Developers who know basic Blueprints but find text-based C++ programming intimidating.
- Anyone aiming to build a solid foundation in game development mechanics, version control, and debugging rather than just copying code.
The course includes structural PDFs, hardware setup guidelines, and three exclusive reference documents created by the instructor covering core Unreal Engine and C++ concepts.
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