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Courses

705 Articles
Houdini

CGCircuit – Building Fluid Solvers for VFX and Houdini – Part 2

Course Overview: In this second installment of our simulation series, we dive into the world of fluids—breaking down the complex math and simulation...

Houdini

CGCircuit – Building Fluid Solvers for VFX and Houdini – Part 1

Description Do you dream of building your own fluid simulation engine—like Houdini, RealFlow, or your own custom solver? You’re in the right place....

Houdini

FXPHD – RND211 – RenderMan for Houdini Solaris

This comprehensive workshop introduces artists and technical directors to Solaris and RenderMan’s deep integration with USD workflows inside Houdini. Designed for both newcomers...

Houdini

FXPHD – HOU232 – Creating Fire and Smoke Simulations in Houdini and Axiom

This course, taught by Liam Whitehouse, covers how to create detailed fire and smoke pyro simulation effects for a destroyed wooden siege tower,...

Drawing

The Gnomon Workshop – Fundamentals of Perspective 3

Description A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on...

Maya

The Gnomon Workshop – Creating Production-Ready Hero Assets using Mari

Description VFX Artist Michal Zsigmund guides artists through the process of using Mari and Gaffer to create stunning, production-ready hero assets for film...

Photoshop

The Gnomon Workshop – Mechanical Character Design with Joe Peterson

Description In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as...

MayaPhotoshop

The Gnomon Workshop – Matte Painting Techniques for Concept Design with Francesco Corvino

Description In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry....

Drawing

The Gnomon Workshop – Figure Fundamentals Volume 1

Description Drawing the human figure is a pivotal skill for artists in a range of fields. Story boarding, concept art, illustration, and animation...

MayaPhotoshop

The Gnomon Workshop – Visual Development for Environments

Description Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual...

KeyshotMayaSubstance painter

The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean

Description Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects,...

Maya

The Gnomon Workshop – Vehicle Modeling for Production

Description In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance...