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Home Courses Maya DoubleJump Academy – Advanced Matte Painting with Steven Cormann
MayaNukePhotoshop

DoubleJump Academy – Advanced Matte Painting with Steven Cormann

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The “Advanced Matte Painting with Steven Cormann” workshop by DoubleJump Academy is a professional-level course designed for intermediate to advanced artists looking to master the art of digital matte painting (DMP) for film, television, and games.

Here is a summary of what the workshop covers:

Course Overview

  • Instructor: Steven Cormann (a veteran industry artist).
  • Focus: The course provides a hands-on, project-based approach to creating professional-grade matte paintings. It covers the entire workflow from initial concept and reference gathering to final compositing.
  • Duration: 7.6 hours of content.
  • Format: Hybrid (pre-recorded lectures, 24/7 Discord community access, and mentoring).
  • Skill Level: Intermediate to Advanced.

Core Workflow & Topics

The workshop teaches you how to think and work like a professional, focusing on:

  • Pre-production: Shot analysis, reference gathering, planning, and layout.
  • Terrain Creation: Using Gaea to generate and carve high-detail landscape assets.
  • Scene Assembly: Bringing assets into Houdini for scene building, lighting, and rendering with Redshift.
  • Detailing: Leveraging Megascans for tertiary details.
  • Finishing:
    • Photoshop: Advanced painting, layers, masks, brushes, and filters to achieve the “final 10%” of polish.
    • Nuke: Compositing elements, camera projections, and integrating visual effects (such as the flaming eye).

Key Learning Outcomes

  • How to build a project from start to finish.
  • Techniques for environment blocking, lighting, and atmosphere.
  • Tips for integrating 3D renders with 2D elements.
  • Instruction on how to approach complex problems with flexibility (the “sandbox” approach).

Important Notes

  • Language: The primary tutorial is taught in Spanish, but English, Korean, Chinese, Japanese, Hindi, and Arabic subtitles are available.
  • Assets: Some textures and stock footage are not included; links are provided to purchase them separately, though students can often use their own.
  • Software Used: Houdini, Gaea, Nuke, Redshift, and Photoshop.
  • Certificate: A certificate is available upon successful completion of the workshop.

Note: The course page also details a “Legendary Edition” which includes extra project files and FX elements (such as tower destruction, shock waves, and specific VFX integrations) that may not be present in the base version.

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