Course Overview
- Instructor: Park Jonghyuk (former TD/PD, now an indie developer).
- Core Objective: Teaching 1-person teams or small groups how to build high-quality, large-scale open-world action RPGs efficiently using Unreal Engine as the primary tool.
- Format: 40 lessons, approximately 9 hours and 27 minutes of content.
Key Learning Areas
- Realistic World Building: Creating massive open-world environments using Unreal Engine’s Landscape system, including procedural foliage and level design techniques.
- Character Development: Utilizing MetaHuman to create realistic game characters and applying animation controls/blending.
- Action RPG Programming: Implementing core gameplay mechanics using Blueprints, including:
- Player and enemy AI interaction.
- Combat and collision systems.
- Skill and attack logic.
- Production Workflow: The course covers the end-to-end process, from initial landscape building to final game execution, specifically tailored for individual developers looking to maximize efficiency.
Targeted Audience
- Individual developers or small teams interested in Unreal Engine-based game development.
- Aspiring indie developers who want to create high-quality, graphics-heavy open-world action RPGs.
- Those who want to build a portfolio capable of attracting interest from international publishers.
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