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Home Courses Substance painter Creating Modular Trees for Games | Daniel Castillo
Substance painterZbrush

Creating Modular Trees for Games | Daniel Castillo

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Back by popular demand, Daniel Castillo has teamed up with Levelup.Digital once again to bring you insights into his amazing techniques and workflow. This time he is designing, planning, and sculpting a modular tree.

Understanding how to make modular assets is an essential skill for any game artist. Not only will you learn how to make incredible artwork, the result will be highly efficient in terms of performance and texture memory use. 

Follow along as Daniel shows off the flexibility of creating modular assets with his gnarly tree creation by custom fitting it onto the rock sculpture he created in his previous Levelup.Digital tutorial. 

Learning these techniques will allow you to improve the look of your game without sacrificing asset diversity, with the added bonus of huge saves on texture memory and shader calls since all trees can use the same texture and shader. 

Software Used

– ZBrush

– 3ds Max

– Substance Painter

– Marmoset Toolbag

Level

Intermediate

Prerequisite

Familiar with software used

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